In collaboration with IEEE-LUMS and IEEE-NUCES as part of IEEE-week, STEP has organized talks by Saad Fazil and Kellee Santiago on February 7th, 2010. The talks will be streamed live and a brief Q&A session will follow each talk.
The talks will be aimed at a general audience. Undergraduate and graduate students with non-engineering backgrounds are also encouraged to attend.
Title: Technology Blogging and Entrepreneurship
Where: LUMS Department of Computer Science, Saeed Saigol Auditorium .
When: Sunday, February 7, 8:00am Pakistan Standard Time
Abstract:
Whether you want to blog as a professional, grow in your current job, start a technology company, or even influence policy — effective blogging and know-how about blogosphere can play a critical role in your success. This talk will primarily look at blogging as a career and blogging as a means to entrepreneurship. I will discuss what you need to do to be a successful technology blogger and how you can use blogging to start and sell your business
Bio:
Saad Fazil does freelance writing for VentureBeat, where he focuses on deep analysis of emerging trends in the industry. He is the founder of Whizner Consulting, a technology strategy consulting firm. Prior to consulting, he held business analyst, product management, and sales consultant positions at Kayak.com, Oracle, and Alcatel. He received his MBA from MIT Sloan School of Management. He blogs at IT Valley and tweets at @sfrocks.
Title: Design Your Passion
Where: LUMS Department of Computer Science, Saeed Saigol Auditorium.
When: Sunday, February 7, 9:00am Pakistan Standard Time
Abstract: 
Games will be the most prevalent medium of the 21st Century – more than radio, film, and television combined in the 20th. So as leaders in this medium, what do you hope to accomplish, and how can you get there? In this talk, Kellee Santiago (President & Co-Founder) will discuss thatgamecompany’s approach to developing innovative games, and will explain why they hope that all of you will join them in doing so. She will walk through TGC’s process from first approaching a concept through prototyping and execution, taking examples from their previous PSN release, “Flower.”
Bio:
Kellee Santiago is President and Co-Founder of thatgamecompany (TGC). TGC’s goal is to make video games that communicate different emotional experiences, and expand the communicative possibilities of games. Kellee graduated from the MFA Interactive Media program at the University of Southern California School of Cinematic Arts where her research focused on game design, interactive narrative, and physical and gestural interfaces for digital media. While at USC she teamed up with fellow student Jenova Chen to develop the student-created game, “Cloud.” The game went on to become critically acclaimed, after which the two decided to found their own studio, thatgamecompany, and landed a three game deal with Sony Computer Entertainment America, Inc. to develop downloadable games for Playstation Network. Their first two commercial releases, “flOw”, and “Flower,” went on to become award-winning and two of the top downloaded games on PSN.
Kellee is also a TED2010 Fellow.


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